My concept for a compass with hidden features fueled by a steampunk aesthetic. More practice for hard surface modeling I guess. Modeled in blender and textured in substance painter.
Close up render
Inside compartment
Opened up
Top render
Final render
Turntable animation 1
Turntable wireframe 1
Turntable animation 2
Turntable wireframe 2
Turntable wireframe 3